Problem on Linux, Graph window is not opening

Hi, I have problem with opening behavior graph window on Linux:
( Ubuntu 2404, Unity 6 .32f)
Installed package, created behaviour, tried to open it, and graph window just flash and disappear.

Exception thrown while invoking [OnOpenAssetAttribute] method 'Unity.Behavior.BehaviorAuthoringGraph:step1 (int,int)' : NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.CreateNewWindowForEditorWindow (UnityEditor.EditorWindow window, System.Boolean loadPosition, System.Boolean showImmediately, System.Boolean setFocus) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorWindow.cs:1338)
UnityEditor.EditorWindow.Show (System.Boolean immediateDisplay) (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorWindow.cs:699)
UnityEditor.EditorWindow.Show () (at /home/bokken/build/output/unity/unity/Editor/Mono/EditorWindow.cs:691)
Unity.Behavior.BehaviorWindow.Open (Unity.Behavior.BehaviorAuthoringGraph asset) (at ./Library/PackageCache/com.unity.behavior/Editor/Windows/BehaviorWindow.cs:208)
Unity.Behavior.BehaviorWindowDelegate.Open (Unity.Behavior.BehaviorAuthoringGraph itemData) (at ./Library/PackageCache/com.unity.behavior/Authoring/UI/AssetEditor/BehaviorWindowDelegate.cs:20)
Unity.Behavior.BehaviorAuthoringGraph.step1 (System.Int32 instanceID, System.Int32 line) (at ./Library/PackageCache/com.unity.behavior/Authoring/Asset/BehaviorAuthoringGraph.cs:350)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)

Strange thing is that Blackboard window is opening OK.
I am using Behavior 1.0.7 and it would be supper cool if we could use this tool on Linux too!

Here is another message from Console:

NullReferenceException: Object reference not set to an instance of an object
Unity.Behavior.BlackboardWindow.AutoSaveIfEnabledInEditor () (at ./Library/PackageCache/com.unity.behavior/Editor/Windows/BlackboardWindow.cs:160)
Unity.Behavior.BlackboardWindow.OnLostFocus () (at ./Library/PackageCache/com.unity.behavior/Editor/Windows/BlackboardWindow.cs:131)
UnityEditor.HostView.OnLostFocus () (at /home/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:355)
UnityEditor.EditorWindow:set_position(Rect)
Unity.Behavior.WindowUtils:ApplyWindowOffsetFromPrefs(EditorWindow, String, String, String, String, String) (at ./Library/PackageCache/com.unity.behavior/Editor/Windows/WindowUtils.cs:45)
Unity.Behavior.BlackboardWindow:Open(BehaviorBlackboardAuthoringAsset) (at ./Library/PackageCache/com.unity.behavior/Editor/Windows/BlackboardWindow.cs:185)
Unity.Behavior.BlackboardWindowDelegate:Open(BehaviorBlackboardAuthoringAsset) (at ./Library/PackageCache/com.unity.behavior/Authoring/UI/AssetEditor/BlackboardWindowDelegate.cs:10)
Unity.Behavior.BehaviorBlackboardAuthoringAsset:OnOpenBlackboardAsset(Int32, Int32) (at ./Library/PackageCache/com.unity.behavior/Authoring/Asset/BehaviorBlackboardAuthoringAsset.cs:83)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)

Hi @kshaja ,

Thank you for this! I’ll try and see if I can find someone with Linux to try it out :grimacing: