I am making a MR project with vive in unity. For normal situation, the gameobjects are really clear.
After i plug-in the third controller as a external camera. All the object located far away become aliasing.
Before plug-in third controller(external camera is not active)
The bottom left are the screen of external camera and bottom right will be headset screen.
After plug-in third controller(external camera is active), looking at close object
The headset FOV will be ~110 and external camera FOV will be 43.3
after external camera is active, i found that the set pass called has increased around 20. i dont know are they relate to the problem or not.
Is it a hardware problem of my display card GTX1070 or software problem have to create my own shader?
Hi blackleo077,
i m working on a MR project now, but when i turn on MR mode in unity, but i get the problem to show up the 4 quadrants view properly.I only get the bottom right HMD view, the other 3 quadrants view is stay black…
But I could notice that the camera under Controller(third) is moving in the scene view.
It seem like it missing the FG, mask, and the movement of the camera…
so can u talk about how to set it up in unity…
i m now using unity5.5 with steamVR1.21…
thx Gabriel