I do not know why my game when I public on the console and I will test the FPS are compromised, and in the “performace monitor” of the device the CPU is at 25% and the GPU in 15%, as the print below:
Did you try using the profiler? 25% CPU usage would correspond to you maxing out two CPU cores.
Hi friend, thank you! When I open the Unity profile the resources seem ok and low, most of the processing is in the editor about 80% but even so, when you talk about the CPU profile, is there any way to release more XBOX cores by Unity?
Thank you!
You are profiling the editor. Attach the profiler to Xbox instead. Editor performance is not representative of Xbox performance, as your computer is probably several times faster than Xbox.

