I’m trying to post my first asset on the unity store, but I’m already having a headache. Whenever they reject my asset, the following recommendation comes up (“Assets in your package derived from project template assets should be assigned a new GUID and be located under a different path. This is to minimize the risk of users accidentally overwriting their own assets when importing your package. Commonly used example asset: ‘Assets/Scenes/SampleScene. unity’”). I changed directories and nothing, only later I noticed that I have to change ALL the names of my package, and I have to manually change ALL the GUIDS of my project in the .meta files.
This is my first time posting an asset to the Unity store. Will I have to change all the names every time the asset is rejected to be included for review? What if I have a very large asset? Please, I just want to understand. Can someone help me?