i have a scene, running on iPad. In it, when i blow the air in the mic, a bubble is spawned and then bursts.
Problem is when i close my app [press home button, app running in background],
In console i see the log-
→ applicationWillResignActive()
→ applicationDidEnterBackground()
and then reopens it then microphone part doesnt works…
Log-
2013-09-29 11:11:55.425 StreetOXDev[2784:1007] Audio route change while recording was stopped.
why is this happening and how can i stop this ?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Follow_me:Update()
(Filename: /Applications/buildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 54)
→ applicationWillResignActive()
→ applicationDidEnterBackground()
2013-09-29 11:11:55.425 StreetOXDev[2784:1007] Audio route change while recording was stopped.