I’m trying to create some bushes as Minecraft does (my future game won’t be a minecraft clone), I mean I want to create 3D scenario based on 2D sprites, then my bushes suppose to be rendered as following picture shows:
I’m saving this texture as PNG-24 and the texture has no filter mode in Unity (to be without AA and mostly close to pixel-art).
For the result in a 3D scene I’m trying to render it using a 3D plane object and a sprite sharder like the picture below shows:
Unfortunately this is the most close result I got from what I expected:
https://s15.postimg.org/7617le22z/result.png
I have tried other shaders but none of them got me the result that I need. What is the best way to handle this situation? What I’m missing to approach that correctly?
Thanks.