Hi guys.
Im developing a 2d cards game. Each card has 3 diferent sprites, the reverse with a z value of 0.01f, the main image of the card with a z of 0, and a transparent sprite with a z of -0.01f.
All the sprites are in the same sorting layer and all has the same order in that layer.
When I rotate around the X or Y axis to flip the card there is not a 3d rotation effectin the transparent layer, it appear and disappeat at some angle…
You could try using the same Z location for each part, but using “order in layer” instead to sort them correctly. Then rotate only half (to where everything is visible from the edge, and thus becomes invisible.) At that point, reverse the “order in layer” for all parts, and then continue rotating.