Problem running iOS sample project on iPhone

Hello,

I’m trying to run some of the iOS sample project on my iPhone and not having much success. For example, when I try to run Roll-a-Ball, all is fine until the splash shows up on the device, then it freezes and Xcode says:

2012-03-28 10:51:40.340 maze[4114:707] → registered mono modules 0xe968dc
→ applicationDidFinishLaunching()
Mono path[0] = ‘/var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed’
PlayerConnection::Initialize
PlayerConnection constructor
Playerconnection 3
Timed out. Continuing without host connection.
PlayerConnection::Initialize
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES-CM 1.1 IMGSGX535-63.24
GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_stencil8 GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_APPLE_framebuffer_multisample GL_APPLE_texture_2D_limited_npot GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES1.x graphics device
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: /private/var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/21C4E839-0BA5-47B1-9090-2BDF9752A548/maze.app/Data/Managed/Mono.Security.dll (this message is harmless)
- Completed reload, in 0.221 seconds
You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game

Any ideas at all? Appreciate any help I can get.

Which version of Xcode are you running? People have been reporting this problem pretty regularly since 4.3.1 came out. You might try with an older version, like 4.2.x.

Possibly there are better workarounds if you look around a bit.