(problem) Shader in game stopped matching preview in SRP editor

Hey,

Trying to make a water shader with waves. I had the waves working and went on to fix an issue with the ripples, somewhere while fixing the ripples the waves in my game/editor stopped updating the wave heights, just the colors. I don’t remember changing anything that could cause this, and the weird part is the wave movement in my previews still work.

Plane with wave shader attached in editor:

Preview of the same shader in the SRP editor:

Would anyone know why this could be happening?

reboot unity first, if nothing change

I was eventually able to figure it out, something in the pipeline with how one of the colors was being determined was causing the issue.