Problem Submitting Unity App through Application Loader

I have an application that we just finished a major update to. The original was shipped during the iOS5 days (June, specifically). The update is iOS6 compatible, iPhone 5, etc. However, when we go to submit via Application Loader, we get this error:

This is a little confusing, because our selected Target Platform in Unity is Universal arm6+armv7 (OpenGL ES1.1+2.0). In XCode, I can see that everything is also set to armv6 and armv7.

Any thoughts on what I need to do to make Application Loader properly see both platforms?

Thank you in advace!

Problem resolved! Check out this forum thread if you’re having the same issue:
http://forum.unity3d.com/threads/151041-My-live-game-is-armv6-amp-armv7-What-do-I-do-for-IOS6-now