As You may know Ghost Town is a script for 3DS Max and it generates citys for you, with textures on.
Well anyho, I exported the model it generated with textures and import in to unity, the models look awesome but there are now texture’s just colors of the textures =/ So I imported my own texture and applied it to one of the models but it still just takes it’s color rather than the texture.
As you can see.
Having that color on the model means your model is not UV mapped. The fact that you can apply a material in a 3D app and it renders nice there, doesn’t mean is going to be the same in unity.