Hi! I export an animated model with smooth to Unity, and there is deformed, a little rounded.
I’m almost thinking that the problem is noSmooth Bind, because when I removed the the Smooth Bind the object exports correctly.
They could pass me any tips on how to hit this error deformation?
Its adjusted now. The problem was the bones. I did a resize in all bones to insert in mesh.
I did it before all the actions (why I do not think that could make me so much problems).
So…never resize or change the natural size of bone in your project. Because even you adjusting the Scale Factor (1.0) this will deform your model. No matter if you use smooth or not.