Hi,
So, I’m instantiating a gameObject Model and I want it to follow my mousePos, but it just instantiates and isn’t following (it’s where “Follow mousePos”) I tried to use curObj or Model in that statement, but nothing happened. I also tried to use just transform.position and it was working, so I think the code is correct, but the problem is that I don’t know how to store this Model instantiation properly.
if (Model != null && ifBool)
{
Instantiate(curObj = Model, mousePos, transform.rotation);
ifBool = false;
}
else if (Model != null)
{
curObj.transform.position = mousePos; // Follow mousePos
}
So, do you know what is my mistake and how can I solve this?