Hello …
the problem…
White edges or another color depends on the applied texture appears in the end of mesh edge.
the used shader is (Mobile Transparent Vertex Color)
here
THX…
Hello …
the problem…
White edges or another color depends on the applied texture appears in the end of mesh edge.
the used shader is (Mobile Transparent Vertex Color)
here
THX…
Check the Inspector window for the texture import - change Wrap Mode to ‘Clamp’. This might help.