hey
when i get in to the editor
and start moves the camera view in the “Editor” window, after 2 seconds of moving it, the whole unity editor Twitching and stucking and i can’t work on it, even after reboot the computer it’s still working.
it’s started Suddenly before week ago, i just can’t work!!!
my dxdiag log :
http://www.2shared.com/document/C-Dt1h58/DxDiag.html
here is my “Editor” log:
LICENSE SYSTEM [2013115 16:8:59] No start/stop license dates set
LICENSE SYSTEM [2013115 16:8:59] Next license update check is after 2013-01-16T12:07:53
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1358262057 current 1358258939
C:/Documents and Settings/Daniel/My Documents/FPSKitV1.2
Loading GUID <-> Path mappings ... 0.006005 seconds.
Loading Asset Database ... 0.010644 seconds
AssetDatabase consistency checks ... 0.021146 seconds
Initialize engine version: 4.0.0f7
Disabled multithreaded rendering due to old version of Windows.
Changing input language can cause lockups with versions before Vista.
Use -force-gfx-mt option on the command line to override.
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.8206]
Renderer: NVIDIA GeForce GTX 260
Vendor: NVIDIA
VRAM: 896 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Unloading 23 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading -1 unused Assets to reduce memory usage. Loaded Objects now: 50. Operation took 9.384419 ms.
System memory in use: 4.4 MB.
Registering custom dll's ... 0.016272 seconds.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Non platform assembly: C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Documents and Settings\Daniel\My Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.MidEast.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 0.223 seconds
Validating Project structure ... 0.015710 seconds.
Refresh, detecting if any assets need to be imported or removed ... 0.014201 seconds (Nothing changed)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Unloading 349 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 6100. Operation took 123.867832 ms.
System memory in use: 39.2 MB.
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed
unit.framework.dll (this message is harmless)
Unloading 104 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 6479. Operation took 41.249290 ms.
System memory in use: 119.4 MB.
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here is my “Editor-prev” log:
LICENSE SYSTEM [2013115 16:6:18] No
start/stop license dates setLICENSE SYSTEM [2013115 16:6:18] Next
license update check is after
2013-01-16T12:07:53BatchMode: 0, IsHumanControllingUs: 1,
StartBugReporterOnCrash: 1,
shouldGiveDebuggerChanceToAttach: 0
Initialize mono Mono path[0] =
‘C:/Program
Files/Unity/Editor/Data/Managed’ Mono
path[1] = ‘C:/Program
Files/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘C:/Program
Files/Unity/Editor/Data/UnityScript’
Using monoOptions
–debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time
1358262057 current 1358258778
C:/Documents and Settings/Daniel/My
Documents/FPSKitV1.2 Loading GUID ↔
Path mappings … 0.005831 seconds.
Loading Asset Database … 0.012114
seconds AssetDatabase consistency
checks … 0.023158 seconds
Initialize engine version: 4.0.0f7
Disabled multithreaded rendering due
to old version of Windows. Changing
input language can cause lockups with
versions before Vista. Use
-force-gfx-mt option on the command line to override. GfxDevice: creating
device client; threaded=0 Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.8206]
Renderer: NVIDIA GeForce GTX 260
Vendor: NVIDIA
VRAM: 896 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0
DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0
SlowINTZ=0 Unloading 23 Unused
Serialized files (Serialized files now
loaded: 0 / Dirty serialized files: 0)Unloading -1 unused Assets to reduce
memory usage. Loaded Objects now: 50.
Operation took 9.493243 ms. System
memory in use: 4.4 MB. Registering
custom dll’s … 0.016681 seconds.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program
Files\Unity\Editor\Data\Managed\UnityEngine.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Managed\UnityEditor.dll
(this message is harmless) Non
platform assembly: C:\Documents and
Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll
(this message is harmless) Loading
C:\Documents and Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll
into Unity Child Domain Non platform
assembly: C:\Documents and
Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp.dll
(this message is harmless) Loading
C:\Documents and Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-CSharp.dll
into Unity Child Domain Non platform
assembly: C:\Documents and
Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll
(this message is harmless) Loading
C:\Documents and Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll
into Unity Child Domain Non platform
assembly: C:\Documents and
Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript.dll
(this message is harmless) Loading
C:\Documents and Settings\Daniel\My
Documents\FPSKitV1.2\Library\ScriptAssemblies\Assembly-UnityScript.dll
into Unity Child Domain Platform
assembly: C:\Program
Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll
(this message is harmless) Loading
C:\Program
Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll
into Unity Child Domain Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.MidEast.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Managed\Mono.Cecil.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll
(this message is harmless) Platform
assembly: C:\Program
Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll
(this message is harmless) Mono:
successfully reloaded assembly
- Completed reload, in 0.224 seconds Validating Project structure …
0.016475 seconds. Refresh, detecting if any assets need to be imported or
removed … 0.014801 seconds (Nothing
changed) Platform assembly: C:\Program
Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll
(this message is harmless) Unloading
152 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0)Unloading 0 unused Assets to reduce
memory usage. Loaded Objects now: 453.
Operation took 33.251870 ms. System
memory in use: 6.3 MB. Platform
assembly: C:\Program
Files\Unity\Editor\Data\Managed
unit.framework.dll
(this message is harmless)
Initializing input.XInput1_3.dll not found. Input
initialized.Unloading 200 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0)Unloading 1051 unused Assets to reduce
memory usage. Loaded Objects now:
6292. Operation took 104.575507 ms. System memory in use: 47.6 MB.
Unloading 102 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0)Unloading 31 unused Assets to reduce
memory usage. Loaded Objects now:
6479. Operation took 42.825207 ms. System memory in use: 119.4 MB.
Unloading 1 Unused Serialized files
(Serialized files now loaded: 0 /
Dirty serialized files: 0)Unloading 4636 unused Assets to reduce
memory usage. Loaded Objects now: 633.
Operation took 95.948309 ms. System
memory in use: 32.8 MB. Refresh,
detecting if any assets need to be
imported or removed … 0.015059
seconds (Nothing changed) Cleanup mono
here is some pictures:
i update all my drivers include my video drivers, but when i updating my video drivers, i get bugs on my screen. when i update to my lastest video driver, my screen freeze a lot, i got black squers around the screen... so i came back to the old version of my video driver which not making those problems.. and if you want: my dxdiag log : http://www.2shared.com/document/C-Dt1h58/DxDiag.html
– DLGScript