firstly the same question has also been uploaded to answers.unity3d because i badly want a solution for this link
i was trying tu upload my game to the mac app store, i used this link to create a .pkg file, i was able to create a .pkg file and uploaded the app(it was uploaded successfully without any errors) to the store but after that i received a mail from the itunes store
i figured out that the library libmono.0.dylib is not signed so to do that i tried this link but whenever i try to codesign it using the command
it gives me an error
i have installed the certificates properly following each and every guideline,revoked the certificates reinstalled them, restarted the system but still nothing happens it gives me the same error.even used all the commands provided in this link but still no result same error
@Da Awesome : yes i have purchased an ios developer licence and its fully functional.when i code sign the complete app with this very certificate it does that successfully(my app even got uploaded to the market but after upload i received the warning in my mail regarding libmono.0.dylib is not signed) ,but when i try to code sign the library libmono.0.dylib it gives me an error 3rd Party Mac Developer Installer: company name: no identity found. if there has been a problem with the certificate then it would not even code sign the entire app,my question is why is it is giving me an error in code signing the specific library.
@CoatlGames : dude i am not doing any mistake in the certificate name,i have not written the exact certificate name in the forum because of company rules. if there’s some mistake with the certificates then it would not even code sign the app and create a package,why only it is giving an error in the library case.
i am badly stuck in this problem any more suggestion guys…
I’ve just uploaded an app to the Mac store and just got the exact same email and error. I too need an urgent reply from someone to help.
I’m on the latest Unity too. I also had to do a lot of manual stuff to the icon and plist to get it all to work, renaming unity entries to my games name etc.
Shouldn’t Unity fill these all in correctly and create the correct icon size too? Every time I have to do manual post processing in terminal it opens it all up to human mistakes and what should have been a 5 minute task has taken me all day.
@imaumac ,arkon : if its the first version of our app then you dont have to worry as the app can be uploaded to the mac app store with this warning but only for the first version.we can just hope that by the time we plan a update for our game the unity guys get this problem solved.
Same problem here. But as long as the app passes the review process (and the mail we all got sounds so) it’s a secondary problem. Or was any app rejected because of this bug?
@AxelF : your app will never be rejected for this reason,but what if you want to update your app,the apple guys will not allow you to update your app until you get this bug fixed .
Whats now ? New Year new hope - i just wanted to make apps for Ipad and Iphone with Unity but if i cant use it iStore side its not what i need, so how long will it take to bugfix this or is this a longer term thing - then i would choose to invest my power on xcoding hole projects instad making with unity and then not able to use it …
Any updates? 3.5 is out and still, you can’t make mac apps with unity? What’s the point of making apps for a platform if you can’t sell it on the platform? It’s almost as if the XBOX360 builds would run but not comply with the TCRs.
I finished a mac game, expecting to be able to sell this in the app store and now i’m stuck.
The OSX App Store support is pretty bad, bordering on worthless.
I asked about the ability localize the quitting dialogue and the support person didn’t even know what I was talking about because he uses Windows. It’s not my problem he uses Windows.