Hey there! I’m building a mobile Unity project using the default Google Cardboard assets package, and I want to use some image effects on it.
I noticed that every time I run the application, it instantiates this script on right and left cameras: “RadialUndistortionEffect” I understand that this is automatic and necessary for adjusting the image for the device lens.
Here’s the problem: when also I add any image effect script (Grayscale, for instance), the “Radial Undistortion Effect” doesn’t seem to work on any Android device, though it did work on Unity. It seems like the Grayscale script is somehow overwriting the RadialUndistortionEffect.
Any idea how to solve this? Every help is welcome, I’m a noob when it comes to programming (just learning C#).
Thanks a lot!