I am using the EZGUI progress bar on two texture with different sizes, it’s a time bar,
empty = face of a character, full = red face with smoke out of the years.
The teextures have diffrent sizes and origanlly are scaled perfeectly so the face part is exactly the same size.
It all works great when using “texture offset” and “pixel perfect” but i want to uncheck the pixel perfect to make it compatible to diffrent screens.
when i uncheck it the smaller texture is streched to the size of the bigger texture.
this happens both whith auto resize on and off.
how can i solve it still in EZGUI?
1 Answer
1hey ,did ya figure it ? i meet the same problem ,just wounder how do you fix it?