I am trying to use the Shuriken system with an Orthogonal camera but it seems to be billboarding as it it was perspective Camera. For example when I move the particle system from one side of the screen to the other the particles tilt to face the camera,but i want them to stay in same plane to give same look from any position. It works that way in Scene view. I am using stretched BillBoard rendering.
Any suggestions on how to achieve this?
I moved the camera back a couple hundred units so the effect is not noticeable.