I know that this code should work and am wondering is it due to unitys update making gameObject.active = true; obsolite
var HQGood : GameObject;
var HQBad : GameObject;
function OnTriggerEnter (other : Collider) {
HQGood.SetActive(true);
HQBad.SetActive (false);
}
function OnTriggerExit (other : Collider) {
HQGood.SetActive(true);
HQBad.SetActive (false);
}