Problem: UVs not tiling correctly

Hey fellow Unity users!

Recently my pet programmer and I ran into this problem, I’m sure it must be a setting in Unity we’re just not aware of, I know I’ve used tiled UVs outside the 1,1 UVspace before and they have worked correctly, so I don’t know what the problem is.

This is the problem we’re running into. If anyone knows why this is happening, and can help us fix it, I will award you 1,000 internets. :slight_smile:

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You need to set the texture wrap mode to “repeat”. It looks like it is set to “clamp”.

WOHOO! Thats exactly what we were looking for, thanks a ton! Looks like it was a setting in the actual texture, not the model.

I hereby award you 1,000 internets. Use them wisely. :slight_smile: