Hey fellow Unity users!
Recently my pet programmer and I ran into this problem, I’m sure it must be a setting in Unity we’re just not aware of, I know I’ve used tiled UVs outside the 1,1 UVspace before and they have worked correctly, so I don’t know what the problem is.
This is the problem we’re running into. If anyone knows why this is happening, and can help us fix it, I will award you 1,000 internets.