Unity 3 : I have a file which is about 150000 thousand vertices, a few architectural blocks, and it is separated in ten parts according to materials, nothing exceeds 60000 thousand vertices. But when i click the object in the editor, it shows me this message. vertexCount > 60000 UnityEditor.DockArea:OnGUI()
Everything works fine collisions, objects, nothing disappears , and the project compiles perfectly. What is that message ? I have the impression that is related with the collision mesh and the way it is displayed in the viewport... should i ignore it ? I wouldn't like to break the file in two parts. Thanks in advance