Unity 3 : I have a file which is about 150000 thousand vertices, a few architectural blocks, and it is separated in ten parts according to materials, nothing exceeds 60000 thousand vertices. But when i click the object in the editor, it shows me this message. vertexCount > 60000 UnityEditor.DockArea:OnGUI()
Everything works fine collisions, objects, nothing disappears , and the project compiles perfectly. What is that message ? I have the impression that is related with the collision mesh and the way it is displayed in the viewport... should i ignore it ? I wouldn't like to break the file in two parts. Thanks in advance
Doesn't vertexCount refer to all visible vertices?
– e-bonnevilleI think that vertex count refers to each object separately. For example if I have an FBX file that is 100,000 vertices and split the mesh in two parts then unity can import it, Even if it is in the same file. ...usually there is no problem. This is why I found this problem a bit strange.
– anon38948166