I have a problem as in the title. Unity 4.6.5 Personal Edition.
I have a 3D project. 50 - 100 3D objects moving on screen.
And in several subsequent runs in the Unity editor, FPS is 60-70 and once again… 600-700.
Rendering time remains unchanged (2-4 ms) but changes the total time. From 1 to 15 ms.
Also changes the behavior of physics.
NO CHANGE IN THE PROJECT: 70FPS time, once 600FPS. (approximately) No intermediate states.
These same objects and screen. Without significant changes to the view …
Error in Unity or something I’m doing wrong? Someone had such a problem?
I know you do not give me one solution to the problem, but how to look for solutions?
I do not know well Unity.
I’m writing a game for the PC. In the description of the use of the profiler, I read
is that you have to switch the Windows Store, but in tymśrodowisku
I play does not compile.
Do you have a link that describes well not the profiler (I know how it works), but
the way its launch in Unity?
All in all, everything works fine when running a game in Unity environment.
But when I started tests on the tablet and the PC, as he noticed that physics
changes speed. I began to check and noticed the problem with varying frame rate.
Well, we’re back to the beginning … I read the instructions …
I was lookingthis for the last half a day, and I have no option “profiler”.
Is this option Unity 4.6.5 PERSONAL EDITION, if only in the Pro?