Problem when compiling for android

Hello, I have never compiled a Unity project for Android and I have made an empty project to try to compile it. It doesn’t work, I’m getting these errors:

Error 1:

Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
C:\Users\dnlbl\Documents\Unity\TestHelix\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java:165: error: cannot find symbol
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU)
^
symbol: variable TIRAMISU
location: class VERSION_CODES
C:\Users\dnlbl\Documents\Unity\TestHelix\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java:166: error: cannot find symbol
permissionGranted = mContext.checkCallingOrSelfPermission(Manifest.permission.POST_NOTIFICATIONS) == PackageManager.PERMISSION_GRANTED;
^
symbol: variable POST_NOTIFICATIONS
location: class permission
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':unityLibrary:compileReleaseJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 2s
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Error 2:

CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
Environment Variables:
USERDOMAIN = DANIEL
ProgramFiles = C:\Program Files
TMP = C:\Users\dnlbl\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 6801
OneDriveConsumer = C:\Users\dnlbl\OneDrive
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_5896_NKARJGMVGJSVKRYQ
PROCESSOR_IDENTIFIER = AMD64 Family 23 Model 104 Stepping 1, AuthenticAMD
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
USERPROFILE = C:\Users\dnlbl
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\Windows\system32\cmd.exe
LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
PUBLIC = C:\Users\Public
SystemRoot = C:\Windows
HEAP_CLIENT_TOKEN = 1717415662
NUMBER_OF_PROCESSORS = 16
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
EFC_11368 = 1
DEBUG_ENV_VAR = UnityHub
ProgramW6432 = C:\Program Files
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
HOMEDRIVE = C:
TEMP = C:\Users\dnlbl\AppData\Local\Temp
Path = C:\Program Files (x86)\VMware\VMware Player\bin\;C:\Program Files\Amazon Corretto\jdk17.0.8_8\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files\dotnet\;C:\Users\dnlbl\AppData\Local\Microsoft\WindowsApps;C:\Users\dnlbl\AppData\Local\GitHubDesktop\bin;C:\Users\dnlbl\.dotnet\tools
USERNAME = dnlbl
COMPUTERNAME = DANIEL
USERDOMAIN_ROAMINGPROFILE = DANIEL
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
SystemDrive = C:
ALLUSERSPROFILE = C:\ProgramData
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
HEAP_CLIENT_TOKEN_STAGING = 3786794399
HOMEPATH = \Users\dnlbl
FPS_BROWSER_USER_PROFILE_STRING = Default
windir = C:\Windows
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\dnlbl\AppData\Roaming
PROCESSOR_LEVEL = 23
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SESSIONNAME = Console
LOGONSERVER = \\DANIEL
LOCALAPPDATA = C:\Users\dnlbl\AppData\Local
VBOX_MSI_INSTALL_PATH = C:\Program Files\Oracle\VirtualBox\
LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282
__COMPAT_LAYER = DetectorsAppHealth
OneDrive = C:\Users\dnlbl\OneDrive
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
C:\Users\dnlbl\Documents\Unity\TestHelix\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java:165: error: cannot find symbol
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU)
^
symbol: variable TIRAMISU
location: class VERSION_CODES
C:\Users\dnlbl\Documents\Unity\TestHelix\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java:166: error: cannot find symbol
permissionGranted = mContext.checkCallingOrSelfPermission(Manifest.permission.POST_NOTIFICATIONS) == PackageManager.PERMISSION_GRANTED;
^
symbol: variable POST_NOTIFICATIONS
location: class permission
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':unityLibrary:compileReleaseJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 2s
]
stdout[
> Task :launcher:preBuild UP-TO-DATE
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :unityLibrary:mergeReleaseNativeLibs UP-TO-DATE
> Task :launcher:extractDeepLinksRelease UP-TO-DATE
> Task :launcher:extractProguardFiles UP-TO-DATE
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
> Task :unityLibrary:stripReleaseDebugSymbols UP-TO-DATE
> Task :unityLibrary:copyReleaseJniLibsProjectAndLocalJars UP-TO-DATE
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE
> Task :unityLibrary:generateReleaseResValues UP-TO-DATE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :unityLibrary:generateReleaseResources UP-TO-DATE
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
> Task :unityLibrary:packageReleaseResources UP-TO-DATE
> Task :unityLibrary:parseReleaseLocalResources UP-TO-DATE
> Task :unityLibrary:processReleaseManifest UP-TO-DATE
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :unityLibrary:generateReleaseRFile UP-TO-DATE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :launcher:sdkReleaseDependencyData UP-TO-DATE
> Task :launcher:validateSigningRelease UP-TO-DATE
> Task :launcher:writeReleaseAppMetadata UP-TO-DATE
> Task :launcher:writeReleaseSigningConfigVersions UP-TO-DATE
> Task :unityLibrary:extractReleaseAnnotations UP-TO-DATE
> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE
> Task :launcher:mergeExtDexRelease
> Task :unityLibrary:compileReleaseJavaWithJavac FAILED
29 actionable tasks: 2 executed, 27 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d10267f7623440f4993bb84654a34a85>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d10267f7623440f4993bb84654a34a85>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

How can I solve that? Thanks in advance

Sounds like you didn’t install everything you need. Check the docs for how to set up Android.

How to troubleshoot build failures:

First, make a blank project with a single blank scene and prove that it builds successfully.

If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

Until you can build a blank project to the target platform, don’t fiddle with anything else.

Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

Most often things that prevent building are third-party libraries such as Firebase.

Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

Android build not building:

Recently (circa July 2022) there have been reports of Unity’s installer failing to install the Android Tools.

Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022 (edited on August 23, 2023 to include Android SDK 33…):

Android Gradle errors and other related stuff: