Problem when loading a new scene

Hey, I’ve built a simple multiplayer game which contains two small scenes and I want the players to be able to walk between the two (there is a portal).
I’ve tried to use Application.LoadLevel() on the client, but the server is being moved to a new scene too. (and I think that the communication is stop)
is there a way to handle this task? (some player at scene one and some at scene two, each one sees the players in his scene)
Thanks for helping :slight_smile:

I am not quite sure, what you want to achieve, but maybe Application.LoadLevelAdditive could help you?

You could do as Yodel says.

Or you can save the object holding all network infomation with DontDestroyOnLoad(gameObject);