Problem when moving an GameObject using Root Motion and the RigidBody component.

I use a set of Unity assets to create a character. For more natural motion, I use Root Motion animations. But when adding a RigidBody component to handle collider collisions with other objects (ex. Terrain) this GameObject stops moving, that is, it stands still.
P.S. Even if I turn off the collider and only the RigidBody remains GameObject also does not move.

Hi,

Change the update mode (Animator) from Normal to AnimatePhysics.