Problem when spawn player in client

Hi all,

First, sorry for my english so…i’ll try to explain my problem

I’ve got a game with 2 players, 1 player(host) it the host and can see himself and the client.

In the client screen cant see nothing, only the terrain, my code in my custom Network manager :

public class NetManager : NetworkManager {
    public GameObject spawnZone;

    /*public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId){
        GameObject player = Instantiate (base.playerPrefab);
        player.transform.SetParent (spawnZone.transform, false);
        NetworkServer.AddPlayerForConnection(conn,player, playerControllerId);
        //Debug.Log("Datos del jugador añadido: " + conn);
    }*/

    public override void OnServerReady (NetworkConnection conn){
        base.OnServerConnect(conn);
        NetworkServer.SetClientReady (conn);
        GameObject player = Instantiate (base.playerPrefab);
        player.transform.SetParent (spawnZone.transform, false);
    }
    public void StartGame(){
        NetworkManager.singleton.StartHost ();
    }

    public void JoinGame(){
        NetworkManager.singleton.StartClient ();
    }

    public override void OnClientConnect(NetworkConnection conn){
       
        ClientScene.Ready (conn);
        ClientScene.AddPlayer (0);
    }
}

If i use OnServerAddPlayer the client throw a exception because this occurs before the scene load.

So i need to register in the server the host and the client and i need to see the both player in client.

Need help with this guys :frowning:

Best Regards, Buscatrufas.

up! Need help :frowning:

Up , please, anyone know about this?