Hey all,
Sorry if this might be a stupid question or it has an obvious solution but I’m new to Unity so bear with me. I’m working on a simple game, its sort of a cube based 3D level based game. The problem is that when I try to test the game, there is sort of a lag/pause in my enemy cube script which doesn’t occur when I test the game in normal game view.
To be specific, I have my enemy cube move along a set path - from one patrol point to another and the cube seems to pause for a few seconds every time it reaches a patrol point and then continues. I can still control the player cube and all other things seem to be working fine except the enemy cube.
Please help me out. Thanks in advance!
DracoRex.