Problem with 2 FPS Controllers being both controlled

In my multiplayer game test, I have it to when you join a server, a FPS Controller is spawned and you can control it. The only problem is you can control the other player, and they can control you.

How do i go about fixing this?

(This is my first experience with network stuff ever so I probably sound uber noobish ^^)

I believe this is what you are looking for: networkView.isMine

How would I integrate that into the FPS Controller?
Would I edit the FPS Controller script to where you can only move if networkView.isMine?
I don’t need any script samples I was just wondering if this would work.

“Would I edit the FPS Controller script to where you can only move if networkView.isMine?” Exactly!

Thanks for your help!

I have been having that very same problem thanks for the help. :slight_smile:

You can also disable remote player script.