I need a 3d text object (i can’t use git text, because my text must follow by other object) , which text i can change thru the script. I create new 3d text abd change in editor its size. In script i change text by gameObject.GetComponent().text = "text";
And in mac all works fine but in IPad text doesn’t show. How can i fix this problem? Thanks
1 Answer
1Have check your import settings should not use dynamic but unicode

just grab FlyingText3D
– Fattie