Problem with 3rd person controller

Hi everyone

I’m working on a GTA-style game and the cars drive like they should, but I would like to make it more realistic with characters.
I use Blender to model characters, that means that the axis are not the same as in Unity and when I walk forward, my character walks backward, but is going forward.

This is a picture of the parent of the character (which has the Character Controller and the Thrid Person Controller, the one from the standard character controller asset, attached):

1083263--40549--$ParentOfCharacter.png

And this is a picture of the gameobject with the Skinned Mesh Renderer attached:

1083263--40550--$RootOfCharacter.png

The axis are completly diffrent, and I’ve also tried to rotate the gameobject with the Skinned Mesh Renderer component so it’s facing to z, but when I hit play, it rotates itself back.

What can I do to solve this problem?

G-Modifications

SOLVED: I’ve got it! Messing with some minuses always work.

Bump, anyone?

When I set the movement from Vector3.forward to Vector3.back, my characetr walks to the good direction, but then you see a double character, one walking forward and one walking backward. Why is this?

G-Modifications