Hi everyone
I’m working on a GTA-style game and the cars drive like they should, but I would like to make it more realistic with characters.
I use Blender to model characters, that means that the axis are not the same as in Unity and when I walk forward, my character walks backward, but is going forward.
This is a picture of the parent of the character (which has the Character Controller and the Thrid Person Controller, the one from the standard character controller asset, attached):
And this is a picture of the gameobject with the Skinned Mesh Renderer attached:
The axis are completly diffrent, and I’ve also tried to rotate the gameobject with the Skinned Mesh Renderer component so it’s facing to z, but when I hit play, it rotates itself back.
What can I do to solve this problem?
G-Modifications