Problem with 4.0.1 SDK

Hi
I have problem with running examples from Unity. I set up Bundle Identifier and iPhone OS to version 3.0. When I Build and run my project , Xcode starts than when I wish run example in simulator I got 103 errors :roll:
My question is how I need setup Unity for work with SDK 4.0.1 .
Thanks

Unity does not support the simulator, by iOS4 SDK the iPad simulator support does work any longer (no idea what apple messed there)

you can only deploy to physical devices, otherwise you must work with the remote

Thanks I will try on my Device ( iPhone 3G ), but if I my asked I have iOS 4.0.1 on my device is this will be a problem ?
And will Unity support iPhone Simulator on SDK 4.0.1 ?

Unity does not support the simulator, so no it won’t work.
The library is stricly ARM and will only work on the device.

as for 4.0.1 being a problem: not if you have the 4.0.1 SDK from iOS 18 - Apple Developer installed

Yes I have SDK 4.0.1 from apple developer site. I can test it now, but when I came home I will test it.
PS.
I buy Unity 1.7 yesterday and I’m interested when Unity 3 will came for iPhone ? and did I need pay extra charge for upgrading to Unity 3 ?

Thanks for help
:lol:

if you bought the addon now or in the past months it was a prerelease buying of the new unity iphone 3 so you will get it when it comes out (already earlier once you are added to the prerelease listing)

This is great !
Thanks you a lot for sharing informations :smile:

no problem, its all public knowledge.

Actually I think your mail which contained the license keys should either have contained 2 or your license key directly is a U3-xxxx one :slight_smile:

It is U3-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX so is that mean it is Unity 3 ?

it is indeed a unity 3 license yes :slight_smile:
but the keys also work to enable the unity iphone 1.x

in the near future you will also get a mail with the download place for the unity 3 beta, when installing on osx don’t forget to rename the application folder etc so you can have the 2.6.1 and u3 in parallel

Thanks :slight_smile:
I hope that Unity in version 3 for iPhone will improve some things , like direct support for retina display, support for iPhone Simulator for SDK 4.0.1 or newer version of SDK, and clear fog around this Apple ToS :slight_smile:

PS.
For example I made my first application with Cocos2D (the application waits for review from Apple ) and it’s 2D application , I must say that Cocos2D is excellent 2D framework, but programming in native Objective C or C++ with no visual support is painful job, Unity gives us opportunity to build 2D and 3D application with visual preview , with high performance on execution ( as I read about Unity it’s compile - build direct to ARM asm code, and I run penelope example on my old iPhone 3G with iOS 4.0.1 and it’s work fine ) .
Before I decide to work and buy Unity iPhone license I work with Unity on my PC and I was stunned how easy and quality productions can be done with Unity. So I decide my iPhone workflow switch to Unity.

With unity there is no reason to want to use the simulator.
Its as useless as it can become, its required for direct XCode users cause they can not test it otherwise without deploy.

with unity you use the unity remote and hook your iphone / itouch (and with U3 iPad) up to your mac through wifi and use it as input remote while the editor handles the rendering and gamelogic

10 times faster than xcode and simulator ever will be workflow wise and just as usefull as it even more actually cause you can pause and doubleclick error output in the unity console window to jump to the offending script