Hi everybody.
I’ve made a car in Blender, import it to sweet Unity 3d xD, i add wheel collider, but when i press start my car always blown off xD WTF?
Should I merge all car parts without wheels?
Hi everybody.
I’ve made a car in Blender, import it to sweet Unity 3d xD, i add wheel collider, but when i press start my car always blown off xD WTF?
Should I merge all car parts without wheels?
It’s usually the center of gravity accessible through(rigidbody.centerOfMass) We should fake it by makin it a bit lower(negative value) in the y axis… hope this solves your problem…