Hello,
a shader I am working on needs to use the vertex world position from the vertex stage (Master Position Input) in the fragment stage (Master Color Input). I hoped I could achieve that by using the position node set to world space. The documentation says that node is dependent on the shader stage, so I should get the position of the fragment from that node, right? In reality the position node does not use the offset vertices, instead it takes the base vertices from the mesh.
What am I missing?
Thank you for your help!
