So I have an issue:
I created a couple of animations for a Character in Maya and imported the FBX to unity. All worked great, even if I change the animations and override the FBX they update correctly.
But! If I create additional animations and save them in the same FBX and try to import it/ override it they won’t show up. I also can’t add them manually in the Import/ Animation settings because I can’t pick frames in the timeline that go past the previous maximum frames.
I know that people asked this/ similar questions before in the forums:
and the solutions would sometimes be “just replace the fbx in the folder and then in the Import/ Animation settings hit + and the new animations automatically appear.” It doesn’t do that for me and apparently for a lot of other people too. And as I said I can’t manually pick the frames because it doesn’t let me go past the previous limit.
Is there something else I am missing? Or is it a matter of Unity version? (I am using 2019.1)
Would appreciate any help! Thank you!