I am setting up a local host with the Addressables Hosting tab. While I am connected to my Wifi I get the error below and cannot click the enable box. When I setup a hotspot on my phone and connect my Mac…works perfectly. Also works when I turn my Wifi off. All I can think of is my IP address or perhaps IPV6? Any insight is appreciated. I am on Big Sur 11.1
SocketException: The requested address is not valid in this context
System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) (at :0)
System.Net.EndPointListener…ctor (System.Net.HttpListener listener, System.Net.IPAddress addr, System.Int32 port, System.Boolean secure) (at :0)
System.Net.EndPointManager.GetEPListener (System.String host, System.Int32 port, System.Net.HttpListener listener, System.Boolean secure) (at :0)
System.Net.EndPointManager.AddPrefixInternal (System.String p, System.Net.HttpListener listener) (at :0)
System.Net.EndPointManager.AddListener (System.Net.HttpListener listener) (at :0)
System.Net.HttpListener.Start () (at :0)
UnityEditor.AddressableAssets.HostingServices.HttpHostingService.StartHostingService () (at Library/PackageCache/com.unity.addressables@1.16.16/Editor/HostingServices/HttpHostingService.cs:119)
UnityEditor.AddressableAssets.GUI.HostingServicesWindow.DrawServiceElement (UnityEditor.AddressableAssets.HostingServices.IHostingService svc, System.Collections.Generic.List`1[T] svcList) (at Library/PackageCache/com.unity.addressables@1.16.16/Editor/GUI/HostingServicesWindow.cs:342)
UnityEditor.AddressableAssets.GUI.HostingServicesWindow.DrawServicesArea () (at Library/PackageCache/com.unity.addressables@1.16.16/Editor/GUI/HostingServicesWindow.cs:292)
UnityEditor.AddressableAssets.GUI.HostingServicesWindow.OnGUI () (at Library/PackageCache/com.unity.addressables@1.16.16/Editor/GUI/HostingServicesWindow.cs:228)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at <9577ac7a62ef43179789031239ba8798>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[ ] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:381)
UnityEditor.HostView.Invoke (System.String methodName) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:375)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:351)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:407)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:396)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:293)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:491)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:484)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:477)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:449)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:77)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:92)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/Panel.cs:257)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)