Hello all I am uisng the Sentry script from the FPS game tutorial in a 2D sidescroller that I am working on. For some reason It is looking for the character in the Y axis.
For example. I place the sentry in front of me and it will not track my movement, if i place the sentry above me it will track my movement fine. I have tried playing around with the script and cannot seem to get it to wotk the way i would like it to.
The code from the Sentry.JS is below.
var attackRange = 30.0;
var shootAngleDistance = 10.0;
var target : Transform;
function Start () {
if (target == null GameObject.FindWithTag("Player"))
target = GameObject.FindWithTag("Player").transform;
}
function Update () {
if (target == null)
return;
if (!CanSeeTarget ())
return;
// Rotate towards target
var targetPoint = target.position;
var targetRotation = Quaternion.LookRotation (targetPoint - transform.position, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2.0);
// If we are almost rotated towards target - fire one clip of ammo
var forward = transform.TransformDirection(Vector3.forward);
var targetDir = target.position - transform.position;
if (Vector3.Angle(forward, targetDir) < shootAngleDistance)
SendMessage("Fire");
}
function CanSeeTarget () : boolean
{
if (Vector3.Distance(transform.position, target.position) > attackRange)
return false;
var hit : RaycastHit;
if (Physics.Linecast (transform.position, target.position, hit))
return hit.transform == target;
return false;
}
I am using the standard XYZ setup, so y is up, X is left and right (Side Scroller) and Z is Depth which can be ignored.
Any help would be appriciated. Thanks.