Problem with alpha coloured shader

Whenever I make changes to the shader, it does not apply to the image. I change the _Color (“Main Color”, Color) = (0.1, 0, 0, 0.5) but no changes. And the effect is different in different images.

I have an image like this

21190-ira_n-01.png

And a custom shader (taken from Random Thoughts of a Game Developer: Creating a Colored Unlit Alpha Texture Shader for Unity)

Shader "NAKAI/Unlit/Transparent Colored" {
    Properties {
        // Adds Color field we can modify
        _Color ("Main Color", Color) = (1,1,1,1)
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    
    SubShader {
        Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
        LOD 100
    
        ZWrite Off
        Blend SrcAlpha OneMinusSrcAlpha 

        Pass {
            Lighting Off
            SetTexture [_MainTex] { 
                // Sets _Color as the 'constant' variable
                constantColor[_Color]
                
                // Multiplies color (in constant) with texture
                combine constant * texture
            } 
        }
    }
}

Why the changes doesn’t take place and the effect is different? Is there something wrong with the shader? Do you have any other shader for alpha coloured?

You need to change the Main Color on the Material in the Inspector or Reset your Material Settings in the gear menu at the top/right