Problem with animated object of cinema 4d in AR with Unity

i have problem with animated object of cinema 4d in AR with Unity…
when I unchecked animation in the inspector, the object can appear in camera. but when i checked animation in the inspector, the object doesn’t appear in camera…

is there something wrong with animated object of cinema 4d? i used imagetarget sample…

please help me… it’s important… i hope can be answered quickly…

Some 3D modeling software export a model in a “default take”/position, which in unity is imported as “Default” animation. This default take is usually on position 0/0/0.

So when your game starts with activated animation, your object will get placed at 0/0/0 in word position. Just make sure to delete your “default take” animation and only keep your real animations in it