I am working on optimizing and I have set the culling mode on all my gameObjects with an animator to “Cull Completely”. It just doesn’t seem to work at all, if I look at my character in the scene view while playing my game I can see that the animation is still going on. I thought maybe this is just how Unity works so I tried to use an animation event to call a simple function with print (“I am still animating”) and I can see it in the console even though the object is clearly not visible for the camera.
Can someone explain? - Thanks in advance