Hello.
I made a skeleton in Maya LT Human IK and retargeted a mocap animation to it. I baked it to the skeleton and everything looks good.
The problem occurs when I import this animation to Unity and change the type to Humanoid.
The upper part of the body seems to animate correctly but the problem is with the feet which should stay in one place for entire animation. Instead, feet are sliding. Everything seems to be alright when is set to Generic.
Video from Maya:
Video from Unity with the problem:
I will be grateful for help.