Problem with Animation Type and Generation.

Hi,

I’m in the process of making a game (a simple runner) and I’m trying to incorporate animations. Upon adding my Animation component and the desired animation, hitting play made it tell me the change the animation type to Legacy.

Here’s where the problem is.

While it does let me change the animation type to “Legacy”, it won’t let me set the generation to anything besides “Don’t Import”. I’m not sure why this is or how to work around it, but whenever I try and play my character prefab doesn’t render, the game lags horribly and it just says:

“SkinnedMeshRenderer requires a mesh with skinning or blendshape information” UnityEditor.DockArea.OnGUI()"

I have no idea what’s wrong with it, and Google hasn’t helped me thus far. Can anyone help/point me in the right direction?

Thank you

Hi, I had the same problem, in my case it was caused by animation made in blender, which contained SplineIK constraint and a spline used to animate the tale and ears of my model . I’ve solved the problem in blender by adding the hook to all vertex of the spline. Edit mode> Ctrl + H > Add hook to new object. Then you need to parent the hooks to the base bone of armature > Ctrl + P >make parent to bone. (Select the hook first and then the bone in pose mode(blue highlighted))! It has worked in my case!:wink: