Problem with animator and GetAxis

Hello fellow developers,

I had a problem using GetAxis, maybe I am using it wrong but it doesn’t seem to work because it does not listen to my input.
.
Here is my script:

using UnityEngine;
using System.Collections;


public class SpelerScript : MonoBehaviour
{
	//Get animator
	private Animator Anim;


	

	void Awake(){
		Anim = GetComponent<Animator>();
	}

	void Update () {
		if (Anim.GetBool("isIdle"))
		{
			Debug.Log("isIdle!");
			//Hop forwards
			if (Input.GetAxis("Vertical") > 0){
				Debug.Log("Hop forward should start");
				Anim.SetBool("isIdle",false);
				Anim.SetTrigger("hopForward");
			}
			//Hop backwards
			else if (Input.GetAxis("Vertical") < 0){
				Debug.Log("Hop back should start");
				Anim.SetBool("isIdle",false);
				Anim.SetTrigger("hopBack");
			}
			//Hop right
			else if (Input.GetAxis("Horizontal") > 0){
				Debug.Log("Hop right should start");
				Anim.SetBool("isIdle",false);
				Anim.SetTrigger("hopRight");
			}
			//hop left
			else if (Input.GetAxis("Horizontal") < 0){
				Debug.Log("Hop left should start");
				Anim.SetBool("isIdle",false);
				Anim.SetTrigger("hopLeft");
			}
		}
	}
}

this happens because the if statement can’t acces something

Picture of my animator here, every line to one of the 4 animations has it’s own parameter, assigned in the script above, they are named hopBack, hopForward, hopRight, hopLeft. The Idle state in the middle has a behaviour which sets isIdle to true.
You can view the transitions here and here.

Line 24:

Anim.SetBool("isIdle",true);

Shouldn’t that be false?