We build our scenes with BuildPipeline.BuildStreamedSceneAssetBundle and the bundles work great on editor and android devices. However when we try to run our bundles on actual iOS devices we run into this problem.
I’m unable to pinpoint what exactly is the issue with playables and a stremed ios scene. The scene works fine on ios devices as a standalone build.
PlayableAsset returned a null Playable on Instantiate
[/Users/builduser/buildslave/unity/build/Runtime/Director/Module/PlayableDirector.cpp line 283]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Director/Module/PlayableDirector.cpp Line: 283)