I created simple Unity application that allows to load different scenes downloaded from internet.
It works great if a scene doesn’t contain any scripts. If there is a script connected with GameObject it fails with the error:
The class defined in script file named 'XXX' does not match the file name!
If that scene is started as separate application script works without any problem, but if that scene is saved via BuildPipeline.BuildStreamedSceneAssetBundle I’ve got described error.
I load scenes via simple code:
WWW www = new WWW("file://" + file);
yield return www;
loadedBundle = www.assetBundle;
Application.LoadLevel(name);
The main script stays in scene, because I call DontDestroyOnLoad for it.
I checked this scenaria via Unity3D 3.5.0 and 3.5.1
Where I do a mistake?
Thanks a lot.