Problem with assetbundles

there is a problem with asset bundles, if you pack a prefab with a collider into a bundle, then when uploading from the server to the game: if you work in the unity editor, the program crashes, if you load it into a ready-made game, the same situation occurs - the game crashes. But if you pack a bundle without a mesh collider or without any other type of collider, everything loads well, but without a mesh collider there is no point in it. Maybe it’s worth updating the bundle packaging somehow via the assetbundle browser(abb)?

Hey Zickfreed,

Apologies for the delay - just coming back after the holidays.

That’s certainly not something we’ve encountered recently, quite a lot of projects include colliders attached to prefabs so it’s more likely some sort of edge case. Would you be able to file a bug with repo steps and we can make sure an engineer looks into it for you?