Hi all
I’m relatively new to Unity. I’ve been trying to create an NPC which plays a series of audio files when I enter its trigger range. When I go out the trigger and return, I want the audio files to start from scratch. The audio files are running fine for the first time, but when I go out of trigger range and return, some of the files keep repeating. I think this is related to the way I am using the isinTrigger variable, but I’ve been unable to figure out a solution. Can anyone please help me out?
Here is my code:
function Start()
{
soundList=Resources.LoadAll("audio",Object);
}
function OnTriggerEnter (other:Collider)
{
isinTrigger = true;
otherObj=other;
var i:int=1;
while(i<=soundList.Length)
{
audio.clip=soundList[i-1];
audio.Play();
yield WaitForSeconds(audio.clip.length);
i++;
}
}
function Update()
{
if(isinTrigger == false)
{
audio.Stop();
}
}
function OnTriggerExit()
{
isinTrigger = false;
audio.Stop();
}