I have a GameObject to which I attached an Audio Source Component. In the script attached to the GameObject I wanted to add the following lines:
public AudioClip[] sound;
public void play_sound(int n){
audio.clip = sound[n];
audio.Play()
}
So whenever I want to play a sound I just call the play_sound
function. Problem is that audio is not seen in the function for some reason. Why is this happening?