I have a Canvas with DontDestroyOnLoad attached to it. I have only two things on that canvas, MoneyText and PointsText. When i call Application.loadLevel points should be restarted, but they aren’t.
This is the script attached the PointsText:
public float points;
public float pointIncreaser;
private Text pointText;
void Awake()
{
pointText = GameObject.Find ("/Canvas/PointsText").GetComponent<Text> ();
Debug.Log ("asd");
points = 0;
SetPointsText ();
pointIncreaser = 1;
}
void Update ()
{
points += pointIncreaser;
SetPointsText ();
}
void SetPointsText()
{
pointText.text = "" + points.ToString ();
}
when i call application.loadLevel
float points remains as it was before loadlevel was called, and pointIncreaser remains 0.
Solution?
Thanks 
Awake() is not called when loading level. Use OnLevelWasLoaded instead.
mahnur
3
using UnityEngine;
using System.Collections;
public class onClick : MonoBehaviour {
public GameObject music;
private static GameObject instance;
public AudioSource audio;
void Awake() {
music = GameObject.FindGameObjectWithTag (“Music”);
}
public void Options(string optionMenu){
DontDestroyOnLoad(music);
instance = music;
Application.LoadLevel (optionMenu);
}
public void Back(string mainMenu){
Application.LoadLevel (mainMenu);
if (music == null)
DontDestroyOnLoad (music);
else
Destroy (music);
}
public void Highscores(string highscore){
DontDestroyOnLoad (music);
Application.LoadLevel (highscore);
}
public void VolumeControl()
{
if (music.activeSelf)
music.SetActive (false);
else
music.SetActive (true);
}
}
main menu has audio source…everything is working fine but when i move back to my main menu new audio source is created n previous is destroyed…although according to singelton pattern new shouldnt be created…plz help… i have tried singelton code in awake() n onlevelwasloaded() but all in vein
n atlast here i have it in my back method