as you can see in the above image there is problem in baked lightmaps of the blue walls. This only happens when the platform is switched to android, works fine for standalone.The walls are static.
You might want to specify what the problem is.
Lighting on the those blue walls, looks unnatural
You mean the banding? That’s texture compression on the lightmap.
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Yeah, I turned off compression, it looks fine now, thanks!
